Last Saturday I managed to make the trip to Warhammer World with a few friends for the Vigilus Open Day, and what a day it was.
We managed to get five tickets to the game development Q&A seminar, we had a look round the exhibition centre, had a bite at Bugman's and spent some money in the three shops.
Today I'll be talking about the Q&A seminar. As I'm sure you're all aware from the Warhammer Community team, a few things where announced this weekend. Firstly the Vigilus Defiant book, Urban Conquest map campaign system, Genestealer previews, and the New Titan. Vigilus Defiant and Urban Conquest are my two particular favourites. The gentleman hosting the seminar was head of the game development team (I'm sorry, I failed to catch his name. Nice guy though...), he ran us through the Vigilus, Conquest, Wrath and Rupture, and the Genestealer codex, then opened the floor to questions. Some questions he could not answer, due the eyes and ears of the Inquisition keeping tabs on the seminar. All in all though, it was a nice insight to the development process. A few key, but general points he made are:
He did say this caused all kinds of awkward but funny moments when the development team go to tournament and are playing from habit on next years rules. The gentleman who was running the event works about three years out on a general plan for the 40k.
- The process is very much model led.
The model designers come up with cool concepts, and take them to the game designer, who then make the rules fit the models. After the bulk of the model is complete, there may be some consultative processes, but nothing too drastic. For example switching a wargear option. It was pointed out that currently most model designers are big fans of the game, so really enjoy bringing the type of models we find cool to the forefront, because they too find these models cool.
- Other Beta Codexes have not been ruled out
The reason for the Sisters Beta Codex is because its been so long since the last one, they want to get it right. The best way they believe they can do this is with as much player feedback as possible, hence the beta Codex. They haven't ruled future beta Codexes out, but did stress that it won't be commonplace.
When asked about will this or that be supported, we were told that there are currently no plans to retire ranges. Two specific exampled were asked. One being the traditional marine range, and the other being if the Vigilus book is a timed release. The answer was that the game designers want to allow people to continue to use their current models, and they too do not want their armies to become obsolete. However we may not have all the current kits available in 10-15 year time.
Tying in with the last point, as cool as new stuff is, both the model and game design teams are made up of Warhammer players. They have companies worth of space marines, they too play Warhammer Quest or Blood Bowl, and they get excited and apprehensive about the same things we do. It was said that many of the design team have large Space Marine armies that they themselves do not want to be invalidated. It was also said that it felt wrong that people coming into the hobby could not field certain unit builds, for example Chaplain on a bike, as they are not sold by GW, which is why they are removed from codexes. They did not want to invalidate people's collections, and so they will continue to receive be useable via the indexes.
Im sure there are many more general points that he mentioned, which I'll add into future posts where relevant. Next up will be the Vigilus Defiant book as soon as I get a chance.
Hope you've enjoyed what I've managed to share, and thanks for reading,
Ste